![]() ![]() #ENCODE THOUGHTS 5E FREE#With this ability, you manifest a psychic blade from your free hand and attack with it when taking the Attack action. Not only does this boost your combat performance, but it looks awesome too! Your second level 3 ability, Psychic Blades, is the Soulknife’s bread-and-butter combat ability. This is very useful for coordinating with your party when doing reconnaissance or trying to time an ambush just right. (Most guards, for example, will likely immediately end the connection.)Īdditionally, your first use of this ability per day doesn’t cost you a Psionic Energy die! The creature that you’re using this ability to communicate with can end the connection at any time they want without requiring an action. Not sure why you want to talk to an Ooze, but hey I’m not judging… But a creature like an Ooze, for example, that doesn’t speak a language can’t be communicated with. So you could use this ability to communicate with your allies or to harass a goblin. Note that you must be able to see them when you activate this ability, must stay within 1 mile of each other, and they have to know at least one language. The number rolled on the die is how long you can send messages back and forth to each other telepathically. You use an action, choose a number of creatures equal to your proficiency bonus, and roll a Psionic Energy die. Your second ability, Psychic Whispers, lets you telepathically communicate with others. But in the early levels where a single trap can easily result in a total party kill, this is very valuable! Psychic Whispers If you still fail the check, the dice is not expended! (So at least you don’t burn a resource!)Īt later levels (9 and up), you’ll likely only use this ability on the absolute critical rolls. This allows you to possibly succeed when you would have otherwise failed. You can roll one of your Psionic Energy dice and add that number to the check. Psi-Bolstered Knack is useful for situations where you fail an ability check using a skill or tool that you have proficiency with. In a pinch, you can use a bonus action to regain one of these dice per short or long rest.Īt this level, you have two abilities that you can spend Psionic Energy Dice on: Psi-Bolstered Knack and Psychic Whispers. As you level up, you’ll gain more of these (and they’ll get stronger too!) Soulknife Level Number of Psionic Energy Dice Psionic Energy Dice 3 4 d6 4 4 d6 5 6 d8 6 6 d8 7 6 d8 8 6 d8 9 8 d8 10 8 d8 11 8 d10 12 8 d10 13 10 d10 14 10 d10 15 10 d10 16 10 d10 17+ 12 d12Īt the end of a long rest, you regain all of your Psionic Energy dice. The amount of Psionic Energy dice available to you is equal to double your proficiency bonus. I’ll explain the abilities in more depth, but feel free to reach out in the comments if you still have questions or just want to say hi!īut, back to it! These are the Soulknife’s abilities in D&D 5e! Psionic PowerĪt level 3, you gain the primary resource for your psionic abilities: your Psionic Energy dice. ![]() More than probably any of the other Rogue subclass’s (except possibly the Swashbuckler), the Soulknife is just begging for all kinds of cinematic flavor in your game! Soulknife Rogue AbilitiesĪlright, so with all of the explanation taken care of, let’s get to talking about that “razzle dazzle” we mentioned earlier!īecause there are so many ways to use your swanky new Psionic abilities, you might feel a little overwhelmed at first. The Soulknife stands out not just because of its mechanics, but also its style. Okay, maybe that sounds a little boring when it’s put that way, but stay with me! This subclass’s psionic abilities effectively add extra bonuses and utility evenly across the Rogue’s skillset. ![]() The Soulknife’s role in the party is more or less exactly what one would expect from a Rogue: scrapping in combat to pump out Sneak Attack damage, dealing with traps or locks, and general infiltration. This Roguish Archetype first appeared in Tasha’s Cauldron of Everything alongside the Phantom as the two new subclass options for Rogues. These dice fuel your abilities as a Soulknife, but we’ll talk about those in more detail when we go over the subclass’s abilities. Pulling from your pool of Psionic Energy dice, you can show off the impressive combination of quick-thinking and psionic powers. Of course, “razzle dazzle” in this case means “freaking awesome psychic powers”! The Soulknife Rogue takes everything that is great about the Rogue class adds a bit of “razzle dazzle” to it. 6 Conclusion – The Soulknife Rogue in D&D 5e What is the Soulknife Rogue in D&D 5e?.3.2.1 The Good and Bad of the Soulknife’s Psychic Blades.1 What is the Soulknife Rogue in D&D 5e?. ![]()
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